trackrest.blogg.se

Dnd homebrew 3.5
Dnd homebrew 3.5













Matings between two Half Breeds will, naturally, produce another Half Breed. Very often Half Breeds are sterile, but, in those cases where this is not so, further breeding with humans will create a beastfolk-blooded (a Feat found in the “Feats of the Beastfolk” document) human with a few minor animal traits, and breeding with another beastfolk will produce a normal beastfolk. Half Breeds take after the culture and languages of the people by which they are raised, though they may have some trouble fitting in, depending on how prejudiced that culture might be.

dnd homebrew 3.5

This is usually only a cosmetic difference, as well as having any stigmas, determined by the DM, that may affect roleplaying, as Half Breeds have the same statistics as a pureblooded specimen of their beastfolk parent.

dnd homebrew 3.5

The offspring of such unions are Half Breeds. Beastfolk, except where specifically noted, are able to breed with humans, elves may interbreed with aranthi and foxkin, dwarves may interbreed with bucktoothed builders, and gnomes may interbreed with prickleskins. Half Breeds are those who have some of the blood of one of the beastfolk in them. The curse of lycanthropy is one where the sufferer loses themselves to the feral, savage instincts of another entity that destroys their former personality and alignment, and it is feared and hated as much by beastfolk as it is by any other race. Beastfolk are not to be confused with lycanthropes of any sort, because lycanthropes are able to change shape, have set alignments (as set forth in the various Monster Manuals), are identifiably more savage and horrific in appearance (as a result of being controlled by the powerful instincts of their change), and often sport many fairly obvious supernatural characteristics that are not present in beastfolk like catfolk, porque, ratlings, ursa, and wolfen. However, because they are already so close to their animal ties, beastfolk receive an additional +4 to any saves to resist becoming infected, to recover from infection when such rolls are appropriate, and, when infected, to gaining control of the lycanthropy. Unless otherwise noted, the races below use the human charts for aging.īeastfolk can get lycanthropy, the same as any other humanoid species. The races below are a collection of several of the more common of these beastfolk. Of these many sentient species, a great many take traits from the nonsentient animals, or are related to them directly. Whether through the machinations of wizards or the meddling of the gods or simply the quirks of fate, a world can quickly become awash in sentient species, each one trying in its own fashion to find and defend a niche, however small and specialized.

dnd homebrew 3.5

Anthropomorphic beast races for the d20 system’s Dungeons & Dragons 3.5e. This work is copyright Gideon Kalve Jarvis and may be distributed and reposted freely (and this author encourages it), so long as the author’s name is retained in the reposting.īeastfolk come in various forms, with a wide array of traits. Dungeons & Dragons and related material is copyright Wizards of the Coast, Incorporated.















Dnd homebrew 3.5